novak_quizizz


 * A Technology Presentation using Quizizz **

__ Introduction __ I’m Julia and my background is teaching English to non-native speakers both inside and outside the U.S. Most recently, I’ve transitioned from teaching English to non-native speakers at the pre-university level to those enrolled in K-8. I look forward to seeing how technology can best be used enhance lessons and the learning experience for a range of ages and student populations.

__ Topic __ Quizizz is a free online tool used to formatively assess students’ knowledge in an interactive gamelike environment. Much like Kahoot, Quizizz is a great replacement for the traditional multiple choice paper quiz with the added benefits of increasing student engagement, as well as providing immediate feedback and capturing data.

__ Content Use __ Quizizz can be used anytime for any content area to assess learner understanding in place of a multiple choice paper and pencil quiz, which includes:
 * pre assessment (see below podcast link) to guide a lesson
 * a formative assessment to check student understanding
 * a group project where students make their own questions
 * an ice breaker or a motivator

__ Pedagogical Considerations __
 * Access to a web enabled device and the Internet is necessary.
 * Quizizz works well for short question prompts where answers are objective.
 * Teachers can select entire quizzes and/or use questions shared by others, or create their own quizzes on the site (recommended).
 * Quizizz requires a question prompt; a basic level of reading is required. Quizizz might not be the best tool for kindergarteners unless you are willing to read the prompt.
 * Quizizz only allows for audio prompts on mobile devices, which most schools prohibit from using in classrooms.
 * Quizizz can be used for all content areas, including math; however, it wouldn’t be ideal if you wanted to assess students’ work.
 * Quizizz is student paced meaning students can proceed to the next question as soon as they’ve answered; however, they cannot change previous answers.
 * Leaderboards can increase competition and student engagement, but could have the reverse effect of decreasing participation or causing embarrassment. Options to get around this include assigning aliases or numbers to students so that only the teacher can identify students; displaying class results rather than individual results; having students collaborate in small groups; turning off points for faster responses.

__ ISTE standards __ Educators (2017)
 * Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.
 * Use technology to design and implement a variety of formative and summative assessments that accommodate student needs, provide timely feedback to students and inform instruction.
 * Use assessments to guide progress and communicate with students, parents, and education stakeholders to build student self-direction.

Students (2016)
 * Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
 * Students: Engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.

__ Demonstration videos __
 * Overview @https://youtu.be/epm4NC7g9dM
 * Create a Quiz []
 * Play a Quiz @https://youtu.be/SFrjPttoIOc
 * Analyze Data @https://youtu.be/6WbGxTsAFm8

__ Access __
 * Quizizz sign up is free at [|www.quizizz.com].
 * Students do not need to register to play, and can participate in a live game via a system generated game code or complete a game as homework using a link or as assigned in Google Classroom.
 * Registration for teachers is free and recommended so that teachers can make use of site features, including quiz customization and data capture. Results can also be easily emailed to students and/or parents.

__ Articles __ Comparison and contrast of Kahoot and Quizizz (Fox, Marquez) []

Future of gamification (Pew Research Center, 2012) []

Podcast (V. Davis) with Jon Corippo on teacher testimonial/strategies [|https://www.coolcatteacher.com/quizizz-say-goodbye-worksheets-crosswords/]

Wear out effect of game-based student response system (game type atmosphere sustains interest) []

__ Links __ Quizizz website [] Quizizz resources [] Quizizz on Twitter []