Adams_Kahoot

Kahoot!! Welcome to the Jack Adams Technology Presentation on Kahoot! My name is Jack Adams and I am an Intervention Specialist with the Akron Public School District. I currently co-teach 7th grade Social Studies, 8th grade Social Studies, and 8th grade Math. This is my first year with Akron Public Schools. Last year I taught with the Bedford City School District and taught all 8th grade resource room Math. The middle school in which I teach has limited technology for the students. We do have chromebook carts spread throughout the building, but no system in place to know who has them and when. I attempt to avoid using the chromebook carts and try to use digital educational tools where students can use their phones. This is another reason why I enjoy Kahoot so much. It provides a perfect opportunity for students to use their phones for the good of learning. This is my second semester into my Instructional Technologies Master's Degree. I am finding that this degree was a good pick as I am learning a lot of useful information pertaining to technology. Of the few classes I have taken so far, each one has been of great value to me as an educator. For fun I have an adult soccer team that plays every Saturday night and I love watching my 2 kids play soccer. We all play all year. My wife and I have been married for almost 13 years and have been a great team on the field and in life.

__**Kahoot **__ Kahoot provides a fun interactive way to bring assessment and discussion into the classroom. It also provides a fun way to engage students that is sure to keep their attention. Kahoot is free and can be used with many different devices even at once. This provides an opportunity for each student to put their device to work in a fun educational manner. Teachers have many options. They can create their own Kahoots or browse and use other Kahoots that have been made public. It also helps teachers help each other out by sharing Kahoots that have been useful and effective in the classroom. Students find Kahoot fun because they can use devices, participate with the tranquil music, view each others standing, and compete. Students can get points for answering questions correctly and view the polls to see how they rank almost install after each question. For teacher the benefits of immediate data collection on class performance provides a good sense of direction for the lessons needed by the body of student.

__**Introduction on how to create a Kahoot account **__

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__**2nd Kahoot Video- Kahoot In Use **__ media type="youtube" key="eTELKks5JUY" width="560" height="315"

__**Here are some articles that support the use of Kahoot **__ [|Different ways to use Kahoot] [|Getting started with Kahoot]

__**Content uses for Kahoot **__ Kahoot can be used across all subjects and grades. Kahoot provides unlimited options as to how it is used. An example of this mobility in usage is shown in how the teacher has the ability to create any quiz or discussion the way they want it, from scratch. The teacher has all the power in what Kahoot students are using. teachers can pick from a large library of already produced Kahoots or create their own. Teachers from any subject Math, Science, Social Studies, Language Arts, foreign languages, art, etc can effectively use this in their classes due to the ability of the teacher to create the Kahoot.

__**Pedagogical Considerations **__ <span style="font-family: 'Comic Sans MS',cursive;">Kahoot provides an excellent means to formative assessing students. Teachers are provided with almost instant feedback on a per question basis and as a whole from the Kahoot on what the student know and do not know. Teachers could create questions from different standards, determine the strengths and weakness of the standards from the whole class and even from individual students. Providing valuable data to the teacher to be used with lesson creation.

__**<span style="font-family: 'Comic Sans MS',cursive;">Where to purchase or acquire **__ <span style="font-family: 'Comic Sans MS',cursive;">Kahoot is a free online resource for teachers. <span style="font-family: 'Comic Sans MS',cursive;">[|Kahoot!]

__**<span style="font-family: 'Comic Sans MS',cursive;">ISTE-Standards for Students: **__ <span style="font-family: 'Comic Sans MS',cursive;">1. Creativity and Innovation: students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: <span style="font-family: 'Comic Sans MS',cursive;">a.apply existing knowledge to generate new ideas, products, or processes <span style="font-family: 'Comic Sans MS',cursive;">b. create original works as a means of personal or group expression <span style="font-family: 'Comic Sans MS',cursive;">c. use models and simulations to explore complex systems and issues <span style="font-family: 'Comic Sans MS',cursive;">d. identify trends and forecast possibilities.

<span style="font-family: 'Comic Sans MS',cursive;">2. Communication and Collaboration: Students use digital media and environment to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: <span style="font-family: 'Comic Sans MS',cursive;">a. interact, collaborate, and publish wit peers, experts, or others employing a variety of digital environments and media. <span style="font-family: 'Comic Sans MS',cursive;">b. communicate information and ideas effectively to multiple audiences using variety of media formats. <span style="font-family: 'Comic Sans MS',cursive;">c. develop cultural understanding and global awareness by engaging with learners or other cultures. <span style="font-family: 'Comic Sans MS',cursive;">d. contribute to project teams to produce original works or solve problems.

__**<span style="font-family: 'Comic Sans MS',cursive;">ISTE-Standards for Teachers: **__ <span style="font-family: 'Comic Sans MS',cursive;">1. Facilitate and Inspire Student Learning and Creativity: Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers: <span style="font-family: 'Comic Sans MS',cursive;">a. promote, support, and model creative and innovative thinking and inventiveness <span style="font-family: 'Comic Sans MS',cursive;">b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources. <span style="font-family: 'Comic Sans MS',cursive;">c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative process. <span style="font-family: 'Comic Sans MS',cursive;">d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.

<span style="font-family: 'Comic Sans MS',cursive;">2. Design and Develop Digital-Age Learning Experiences and Assessments: Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS-S. Teachers: <span style="font-family: 'Comic Sans MS',cursive;">a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. <span style="font-family: 'Comic Sans MS',cursive;">b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress. <span style="font-family: 'Comic Sans MS',cursive;">c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources. <span style="font-family: 'Comic Sans MS',cursive;">d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.

<span style="font-family: 'Comic Sans MS',cursive;">3. Model Digital-Age Work and Learning: Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers: <span style="font-family: 'Comic Sans MS',cursive;">a. demonstrate fluency in technology systems and transfer of current knowledge to new technologies and situations. <span style="font-family: 'Comic Sans MS',cursive;">b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation. <span style="font-family: 'Comic Sans MS',cursive;">c. Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats. <span style="font-family: 'Comic Sans MS',cursive;">d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning.