Sevchek_Kahoot

This is an example of an exemplary presentation. Jessica followed the rubric and created her own presentation. A common mistake on this assignment is to post a few YouTubes that someone else created on your topic. That is not acceptable. You need to determine a way to present online. You can use YouTube, but that is not required. Tons of examples of previous presentations are archived on this site and you can feel free to look through those. I typically do not provide examples because I really want everyone to make this their own. I share this example because she has done a nice job of chunking the presentation so it can be posted here. Many times people wait till the last minute to record their presentation then discover that there is a limit to the upload size. You need to be aware of that and figure it all out well before you have signed up to open your online presentation!

K a h o o t Hello! My name is Jessica Sevchek and I am a teacher at Bath Elementary School, part of the Revere Local School District. This is my second year teaching 4th grade Math and Science, and my 4th year in the district. With funding from school and help from our PTA, our 4-5 building has been able to buy 4 Chromebook carts and 4 iPad carts over the past 2 years. Even though we are not a 1-1 building, we have enough technology to share between classrooms. We are hoping to get enough funding to have devices in each classroom with the next 2 years.
 * Meet the Presenter:

This is my second to last semester in the Instructional Technology Master’s program. I plan on graduating in the Summer of 2015. I chose to complete my Master’s degree in Instructional Technology so I could learn about the new technologies in the 21st Century, how I could implement them with my students, and how I could better assist the other teachers in my building. ||

Presentation Topic: Using Kahoot in the Classroom Kahoot is an interactive game-based website that is interactive and engaging to the students. There are many things that students can do using this website/application, such as taking quizzes or making it into a review game, discussions, and surveys. This easy to use response system allows for teachers to create individual or group Kahoot’s for students since each new Kahoot originates a different game pin code. Videos and images can also be embedded in the questions. Easy quiz/discussion/survey is scored and recorded right away in the system. The students can “race” each other when answering the questions and can gain points from clicking the answers the fastest. After the student answer, they are able to see the class poll. They are able to see how many students got the same question correct or incorrect. It then sparks conversation about why the other questions were incorrect.

I am not an expert at Kahoot, but I do use it enough in the classroom to have a good idea on how it works and the different features of it. Teachers will be interested in this website because it is very easy to use. It keeps the students engaged and allows them for technology usage in the classroom. If using for a quiz, it records the student’s answers and tells you at the end what each student scored which means less grading for you. The last feature I like is that the students can rate the quiz. They can give it thumbs up or thumbs down and can state whether it was helpful or not. This is a great feature to determine whether the teacher should continue this same format or if they need to change things up to better assist the students.

Presentation:

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 * Kahoot Tutorial 1: How to create a username and a new quiz: **

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 * Kahoot Tutorial 2: How to play and preview a quiz: **

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 * Using Kahoot for Math: **

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 * Using Kahoot for Science: **

ISTE-Standards for Students: 1. Creativity and Innovation: students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:  a.apply existing knowledge to generate new ideas, products, or processes  b. create original works as a means of personal or group expression  c. use models and simulations to explore complex systems and issues  d. identify trends and forecast possibilities.

2. Communication and Collaboration: Students use digital media and environment to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:  a. interact, collaborate, and publish wit peers, experts, or others employing a variety of digital environments and media. <span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt; vertical-align: baseline;"> b. communicate information and ideas effectively to multiple audiences using variety of media formats. <span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt; vertical-align: baseline;"> c. develop cultural understanding and global awareness by engaging with learners or other cultures. <span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt; vertical-align: baseline;"> d. contribute to project teams to produce original works or solve problems.

ISTE-Standards for Teachers: <span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt; vertical-align: baseline;">1. Facilitate and Inspire Student Learning and Creativity: Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers: <span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt; vertical-align: baseline;"> a. promote, support, and model creative and innovative thinking and inventiveness <span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt; vertical-align: baseline;"> b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources. <span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt; vertical-align: baseline;"> c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative process. <span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt; vertical-align: baseline;"> d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.

<span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt; vertical-align: baseline;">2. Design and Develop Digital-Age Learning Experiences and Assessments: Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS-S. Teachers: <span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt; vertical-align: baseline;"> a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. <span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt; vertical-align: baseline;"> b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress. <span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt; vertical-align: baseline;"> c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources. <span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt; vertical-align: baseline;"> d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.

<span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt;">3. Model Digital-Age Work and Learning: Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers: <span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt; vertical-align: baseline;"> a. demonstrate fluency in technology systems and transfer of current knowledge to new technologies and situations. <span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt; line-height: 1.5; vertical-align: baseline;"> b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation. <span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt; line-height: 1.5; vertical-align: baseline;"> c. Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats. <span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt; line-height: 1.5; vertical-align: baseline;"> d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning.

Pedagogical Considerations: <span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt;"> The quiz, discussion, and survey have a different pedagogical application. Many people use the quiz most frequently. The quiz is timed and students are awarded points for answering correctly. This allows students to be competitive with each other and race to see how can answer first. The discussion portion is one question that allows for students to discuss their own opinions on the answer. The discussion does not give out any points, but allows for students to defend and justify their answers. The survey portion is compatible to the quiz, but again, does not allow students to score points. Survey is intended to provide instant feedback to the teacher without having the students compete for the correct answers.

Content Uses of Kahoot: <span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt;">Kahoot can be used in all grades and academic subjects such as, Math, Science, Social Studies, and Language Arts. It can also be used in Guidance, Physical Education, Art, and Music. Examples are listed below:


 * Math: **<span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt;"> Create an exit slip or review game on math vocabulary concepts. Upload images of operational signs as well.
 * Science: **<span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt;">Upload images of landforms, natural disasters, conductors/insulators, and create a quiz for students to identify each image. Also, an open-ended discussion such as, “What is Science”, will create a debate with students.
 * Social Studies: **<span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt;">Uploading videos about the different wars and having students identify which wars and who were the major players at that time. Upload images of the 50 states and have students define which state it is and its capital. Also, upload images of Presidents and have students identify each.
 * Language Arts: **<span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt;">Vocabulary and spelling review can be used in game form. Teachers can also have open discussion questions based off of the literature story being read in class.
 * Guidance: **<span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt;"> Open discussion about topics such as bullying, friendship, ways to say “no”.
 * Physical Education: **<span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt;">Quiz about equipment and rules in a sport.
 * Art: **<span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt;">Embed an image of a piece of artwork and have an open discussion or survey analyzing the creation, colors, or application.
 * Music: **<span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt;">Create a quiz about a composer or locating music notes on a piece of sheet music. Also, embed a YouTube video playing the music of a certain Era or Genre.

Additional Resources:

<span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt;">-Teachers can create a login here: [] <span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt;">-Student use this link to login: [|https://kahoot.it] <span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt;">-FAQ’s: [] <span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt;">-Tutorial: [] <span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt;">-Twitter: [] <span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt;">-Facebook: [|www.facebook.com/getkahoot] <span style="font-family: 'Lucida Sans Unicode',sans-serif; font-size: 12pt;">-6 Alternate Ways to use Kahoot: []