Lowdermilk_QuizletLive

= Welcome to Jackie Lowdermilk's Technology Presentation on Quizlet Live! =

== My name is Jackie Lowdermilk. I currently teach 6th grade Social Studies & Science at James A. Garfield Elementary School. I was lucky to be hired right out of college, and I have been working there ever since! Not only do I teach there, but I also coach. I am the Varsity Girls' Soccer Coach at the high school, as well. Outside of school, I live with my boyfriend, Lee, who also attends the University of Akron, but in the School of Law. Together we have a 5 year old golden retriever named Jemma. I love being outdoors and trying new things. I am a self proclaimed "foodie", and I enjoy eating foods of all different kinds. This is my last semester at the University of Akron. I will be graduating in May 2017 with my Masters in Education in Instructional Technology. Hallelujah! ==

Presentation Topic: Quizlet Live I would like to present on Quizlet Live because it is a tool that I use in my classroom often. It is mostly used as a review game before a test, but it also teaches students to work together. It keeps the students’ interest while having them review and learn from another. I would say I am an expert at quizlet live. I actually tried it in my classroom first, then taught 3 other teachers how to use it. It’s very user friendly. The teacher creates a set of flashcards before beginning. Once selected, that set of flashcards serves as the questions for the game. Students access the game by typing a code and entering their name at quizlet.live which is different than quizet.com! Once all students have signed in, they will be put into random teams. The team names are animals like penguins, oxen, etc. The kids seem to really enjoy that part. Once seated, the teacher begins the game. Per team, a question is on each of their screens. Only ONE teammate has the correct answer. They have to work together to decide who has the right answer. While they are playing, there is a progress board that is projected on the screen. This shows which team is winning and how many questions they’ve gotten correct. If a team gets an answer incorrect, they start all over again. The point is to answer all the questions correctly the fastest, as a team.

Others will be interested in this for many reasons. The first reason is that the kids absolutely love this game. They get competitive and also learn to work collaboratively. The second reason is that it’s super easy for the teacher! Once the teacher creates the flashcards, their job consists of clicking on two buttons in order to play the game. It’s a very user friendly game that teachers can catch on to quickly, no matter what their comfort level is with technology.

= Presentations: = QuizetLive Video #1 Quizlet Live Video #2 Quizlet Live Video #3

=Content uses of Quizlet Live: = Quizlet Live can be used in a variety of content. Below are a few examples of how to use Quizlet Live in different subject areas.

**Science:** Use Quizlet Live to have students match vocabulary words with their definitions. **Math:** Have students use Quizlet Live to match steps of a math problem. **Language Arts:** Have students use Quizlet Live to answer questions regarding the plot, rising action, climax, etc. of a story. **Social Studies:** Have students use Quizlet Live to answer geography questions about latitude, longitude, elements of a map, etc. **Guidance:** Have students complete a quiz about the aspects of bullying and what to do in social situations. **Physical Education:** Have students match equipment names and what sport they are used for.

=Pedagogical Considerations for this technology:= I personally love technology that is hands on. QuizletLive forces all students to be actively involved. If they don't look at their screen for the right answer, then they are letting their classmates down. I have found that many students are more likely to try hard in a task when they know they have other peers depending on them. Collaboration is also a key component of my classroom. In real life, you will have to work with other people who you may not necessarily get along with. That's just life. QuizletLive is so fast paced that most of the time the students don't even realize they are working together with someone they don't get along with.

=Where to purchase or acquire:= Good news is.. it's free! The easiest way is to sign up at www.quizlet.com and sign up with a google account.

=Here are some articles that support the use of this technology:= Nick's Picks for Educational Technology

Tool Review

Review

=__**ISTE-Standards for Students: **__=

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1. Creativity and Innovation: students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: ======

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2. Communication and Collaboration: Students use digital media and environment to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: ======

=__**<span style="font-family: Verdana,Geneva,sans-serif;">ISTE-Standards for Teachers: **__=

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<span style="font-family: Verdana,Geneva,sans-serif;">1. Facilitate and Inspire Student Learning and Creativity: Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers: ======

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<span style="font-family: Verdana,Geneva,sans-serif;">c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative process. ======

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<span style="font-family: Verdana,Geneva,sans-serif;">d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments. ======

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<span style="font-family: Verdana,Geneva,sans-serif;">2. Design and Develop Digital-Age Learning Experiences and Assessments: Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS-S. Teachers: ======

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<span style="font-family: Verdana,Geneva,sans-serif;">b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress. ======

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<span style="font-family: Verdana,Geneva,sans-serif;">c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources. ======

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<span style="font-family: Verdana,Geneva,sans-serif;">d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching. ======

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<span style="font-family: Verdana,Geneva,sans-serif;">3. Model Digital-Age Work and Learning: Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers: ======

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<span style="font-family: Verdana,Geneva,sans-serif;">d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning. ====== = =