Blake-+Cell+Phone+in+the+Classroom

Blake Beluscak
=**__Project Description__**= Greetings, in this presentation I will be showing you the positive uses for cell phone in the classroom. As the cellphone industry continues to grow, more and more students are using cell phones. This has led to many problems in the school with students using them to contact students, cheat, playing games, listen to music, and much more. Yet, they are one of the most powerful tools available and many schools, like mine has very limited technology. Why not tap into the well of electronic muscle. By the end of this. I will explain how you can access them and give you multiple sites that can develop your technology in the classroom. =**__Presentation__**= media type="custom" key="25093082"

=**__Uses of this technology:__**= Although cell phones are growing more common these days, I do recommend this for only high school. With a large supply of apps out today, there are multiple uses that the cellphone can be used for. Although, I explained a few of this in my presentation, that is not the end of what is out there. Apple has declared that they have 306,554 iPhone apps available for download and many of those are free. Yet you don't always need apps to used in the classroom. An example is that you can have your students find a recent article online about a new planet found, post the link and have a discussion with the class. The article then would be immediately available for the rest of the class to read for the discussion. Although this can be done with a computer, many school are limited on computer use, and it is practice for students to use there cell phone for educational purpose. If students do not have smart phones, they can use polleverywhere.com, which only needs a text message to response.

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media type="custom" key="25093114" media type="custom" key="25093124"

media type="custom" key="25093100" = = =**__Pedagogical Co__****__nsiderations for this technology:__**= Before attempting to use cellphone two things must be done. First, teacher need to set ground rules for the use of cellphones. They must understand that they should be used for class purposes only. Also, many school districts have a no cell phone policy and you should speak with your principle before implementing them into the class. Second, is that not everyone may have a cell phone. Although, most do, it is common to at least find one or two students who do not and many may not be smart phones. If possible let those without phones use a computer or partner up with another student.

Also cell phone being used in the classroom assist teacher in instructing students and reach many national benchmarks. One standard would be the “design and develop digital age learning experiences and assessments” which is the focus on a cell phone in the classroom. By instructing with a cellphone students will be promoted to learn and be creativity with digital tools and resources. This also allows students more freedom to develop their own individual learning environment. This can be done by taking advantage of the internet, schoology discussion, and having list of resources that they can uses that are interactive. This also continues into the benchmark that states that students should be provided multiple formative and summative assessments and uses the results to make an informed conclusion. Students will be able to express themselves, talk with others, and have multiple possible ways to test their understanding: such as polleverywhere, socrative, audioboo, and studyblue. There is truly no limit to what can be done in the classroom with these devices working only for learning.

=**__Addition Resources:__**= [|Audioboo]- Great site that allows students to record themselves and embed them online in an audio blog [|ClassPager]- uses a system similar to classroom “clickers”, however uses cellphone to poll and Q/A, while being easy to update [|gText]- present projects, get feedback, and share information quickly in a group [|Polleverywhere]- Instead mobile polling that leave students anonymous with their results. [|Classdojo]- a system designed to motivated students with gamification theories on behavior [|Schoology]- a online blackboard classroom designed to help teacher education in an online setting [|Studyblue]- online flashcard and study tool system for mobile devices. [|Socrative]- a smart website that teachers can use to give poll, test, quiz, and discussion with instant access to the results.

=**__Other Readings:__**= [|http://www.techlearning.com/Default.aspx?tabid=67&EntryId=4052#sthash.9euX0A1H.dpuf] [] [] [] [] [] [] [] [|http://www.tandfonline.com/doi/full/10.1080/00986280903425912#preview] [] []

 Also cell phone being used in the classroom assist teacher in instructing students and reach many national benchmarks. One standard would be the “design and develop digital age learning experiences and assessments” which is the focus on a cell phone in the classroom. By instructing with a cellphone students will be promoted to learn and be creativity with digital tools and resources. This also allows students more freedom to develop their own individual learning environment. This can be done by taking advantage of the internet, schoology discussion, and having list of resources that they can uses that are interactive. This also continues into the benchmark that states that students should be provided multiple formative and summative assessments and uses the results to make an informed conclusion. Students will be able to express themselves, talk with others, and have multiple possible ways to test their understanding: such as polleverywhere, socrative, audioboo, and studyblue. There is truly no limit to what can be done in the classroom with these devices working only for learning.